I don’t mean the story is cliché from an overall plot standpoint (although it most certainly is), I mean the dialog itself is horribly written to the point that I laugh at almost all lines being spoken, and I'm certain they aren't meant to be funny. True, sometimes more subtle approaches to storytelling that raise more questions than you’re given answers might be annoying, but the dialog and very cliché way in which the story plays out leaves a lot to be desired. The way the story is presented is very blatant and in-your-face, and not in a good way. While this style of RPGs have never been known for their strikingly in-depth story and character development, the attempt here to form a story around a deceased hero that has been returned to life to help save a kingdom that has fallen into disarray when the queen was turned to the side of evil is almost laughable in its simplicity. While that certainly isn’t license to stop trying, it unfortunately doesn’t hold up well when checking out the game with a critical eye. The issue I have with many top-down, dungeon-crawling RPGs is the fact that none of them, sans perhaps Torchlight, have lived up to the big names in the genre they hope to imitate. Now that the Vita has seen the light of day here in North America, we get a port of this loot-whoring, dungeon romp on that device, as well. Practically the exact same game has already seen a release on iOS devices, as well as the PlayStation Network. One thing Gameloft is good at is making technically competent clones of popular franchises or genres, and Dungeon Hunter Alliance is no different.
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